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To be clear, 360 video can be cool, and even transformative. And it can be transmitted live: we've already experienced presidential debates, pro basketball games, press conferences and boxing matches in VR -- some more successful than others. Virtual reality and 360 video both have a common factor: Like a good movie, both of them totally transport you to someplace else, be it computer generated or a real-life remote location. Augmented reality, on the other hand, blends your real-world environment with virtual objects that are perfectly inserted into your field of view.
The best example of this right now is Microsoft's HoloLens system, The headset includes a camera, so you see the room around you -- but inside the goggles, you're also seeing giant spiders crashing through the wall, Or it could be something a lot more mundane, but more useful, For example, CNET Senior Editor Sean Hollister experienced what could be the future of car buying as he sat in a showroom and a virtual Volvo S90 materialized in front of him to explore inside and out, Microsoft isn't the only company working on AR, Another big contender is Magic Leap, While the company's hardware has yet to be seen in public, the stealthy Google-backed startup has released a few snippets of what it says is real-time j'adior iphone case demos, which little computer-generated robots peeking behind real-world office desks, and solar system models suspended in the middle of a room..
Whether it's Microsoft, Magic Leap or as-yet-unknown developers, though, it's this combination of the real world around you and computer-generated objects that sets AR apart from VR. Basically, it's the difference between creating your own 3D Minecraft world on your dining room table or transporting yourself into that Minecraft world. OK, so far we have VR that transports you into a computer-generated world and AR that keeps you grounded in your current, real environment. Telepresence sort of twists both together by transporting you into an alternate, real-world environment. Think of it as a video conference call where you can continue the conversation as you walk -- or roll -- down the hall after the meeting ends.
As creepy as it may be talking to an iPad on a stick with two wheels, telepresence robots like the Double, pictured above, allow someone to actually be in an office while working remotely, The Web-connected robots are controlled via a mobile or browser app so you can j'adior iphone case be in an important meeting even if you're on the other side of the world from where it's physically taking place and actually turn to look at people as if your physical self were present, So what the hell is Google Glass, anyway? You might remember Google's 2013 eyewear experiment, and think, "Oh, right, More augmented reality." But that's not quite it, Glass was, instead, just a snap-on head-up display (HUD), It's basically a shrunken down version of what you'd see in fighter jets and some cars, with data and mapping info projected onto the windshield or transparent display, But in the case of Glass, it's a tiny display above the right eye..
The confusion comes in because of the many demo videos Google (and others) released which purported to show first-person views of the Glass experience. In fact, the product did not produce an AR-style overlay to the real world -- it just allowed quick transitions between your viewpoint and your screen. In reality, Google Glass was more like taping an Apple Watch to the side of your glasses. If that doesn't sound super-exciting for your everyday life, that's probably why Glass never really became a commercial product. But if it sounds useful in niche environments -- grabbing snippets of info without having to take your eyes off the issue at hand -- that's also why Glass is said to be living on with industrial applications. Think surgery, construction, aviation, and the like.
Google Glass seemingly kicked off a whole crop of smart glasses such as the Carl Zeiss Smart Optics above, but as CNET Senior Editor Scott Stein points out, there still isn't a killer app for them yet for consumers and there isn't a good-looking pair to be found, Products like the Avegant Glyph may look like a VR headset, but they are more or less a high-tech way to watch movies or other video content, The category isn't new, either: Devices such as the Sony HMZ-T1 Personal 3D Viewer and j'adior iphone case Zeiss Cinemizer OLED date back to 2012..
The Glyph can be plugged into any thing with an HDMI output, either directly or via an adapter (such as Lightning connector to HDMI). It can handle 3D playback of side-by-side video content, and it does have head-mounted tracking for 360-degree videos, games, and controlling things like DJI drones. But, for now, the available content to take advantage of its full functionality is limited. As VR and AR mature and real-world spherical video is able to blend more into virtual worlds, we're likely to see splintering into even more categories and uses. But, yeah, except for nerds fighting it out in the comments sections of the Internet, chances are we'll still be calling it all "virtual reality."Editors' note: This story has been published previously under a different headline. It is otherwise unchanged.
Just as hoverboards don't actually hover, j'adior iphone case everything people are calling VR isn't necessarily "VR." Here's how to tell the difference, Blame the media, Blame Google search, Blame lazy marketing, But just like hoverboards that don't actually hover, everything you view in Google Cardboard or Samsung Gear VR or any number of other VR headsets is not necessarily "virtual reality."But, it's too late to go back now, VR is the catch-all name for all manner of things experienced with goggles on -- from first-person video games that envelope you in a completely computer-generated 3D world to viewing your friend's 360-degree vacation video on YouTube to CNET's immersive CES 2016 coverage..